﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace YGame.Base
{
	public delegate void LoadModelEventHandler(string path, string type);

	/// <summary>
	/// 模块框架服务接口
	/// </summary>
	public interface IAppFrameService
	{

		void OnLoadModel(string value);

		/// <summary>
		/// 系统关闭请求
		/// </summary>
		/// <param name="value"></param>
		void OnShutdown(string value);


		event LoadModelEventHandler LoadModel;
		event EventHandler Shutdown;
	}
}
